Greyhat – A Digital Detective Adventure

Client: Independent. Year: 2020. Produced through: Limited Games.

A narrative detective game where investigation unfolds entirely inside simulated digital spaces, turning reading, interpretation, and deduction into the core gameplay.

The question

How do you design a detective game where story and mechanics are inseparable? Many games rely on emails, journals, and documents for world-building, but these elements often sit at the edges of play, interrupting momentum rather than driving it. Greyhat set out to make investigation itself the primary action, rewarding attention, curiosity, and interpretation without relying on spectacle or traditional combat.

The approach

Selected images

Reflection

Greyhat was a formative project for me. Working solo forced a deep focus on intent, communication, and restraint, and clarified how strongly mechanics can carry narrative when treated as expressive tools rather than technical layers. It reinforced my belief that interactivity is most powerful when players are given space to think, interpret, and discover for themselves, a perspective that continues to shape how I approach interactive work today.

Press

Credits

Solo project by Leon Lim. Design, programming, narrative, UI, puzzle systems, and music.