Rubber Wrestling and Undead AfterMath
GREYHAT – A Digital Detective Adventure
In GREYHAT, you play as yourself, an infamous hacker-for-hire with skills and abilities that allow you to infiltrate any computer. One day, you complete a job only to discover that you have crossed some very powerful people, and in their revenge, your family pays the ultimate price.
To right this wrong you must hack into other people’s computers, look through their files, read their emails, mess with their software, and find clues that may lead you closer to bringing justice to your loved ones.
GREYHAT allows you to snoop through various computers with a diverse range of objectives.
A hacking simulator done right…IGN
GREYHAT totally surprised me… I wasn’t expecting a thriller”Eurogamer.net
- The Design Decisions Behind GREYHAT (Part 1)In this post, I’m going to talk about several design decisions that I made while developing my debut PC title: GREYHAT – A Digital Detective Adventure. I will touch on the reasoning behind these core mechanics as well as examine what worked, and what didn’t. I guess this post will also serve as a kind of post-mortem. This analysis will also be spoiler free for those of you who
- My Life in GamingI made my first game when I was 7. It was a very simple game made in a 40-page school notebook. You traced a path with the back of your pencil through a drawn corridor that stretched across the notebook until you reached a fork in the path. There were often 2-4 choices. You chose a path, and continued by flipping the page. Often, only 1 path would allow