Posts

  • The Design Decisions Behind GREYHAT (Part 1)
    In this post, I’m going to talk about several design decisions that I made while developing my debut PC title: GREYHAT – A Digital Detective Adventure. I will touch on the reasoning behind these core mechanics as well as examine what worked, and what didn’t. I guess this post will also serve as a kind
  • My Life in Gaming
    I made my first game when I was 7. It was a very simple game made in a 40-page school notebook. You traced a path with the back of your pencil through a drawn corridor that stretched across the notebook until you reached a fork in the path. There were often 2-4 choices. You chose
%d bloggers like this: